🎮 Game Sensitivity Converter
Enter your game, mouse DPI and sensitivity to convert settings for supported FPS games. Compare the results and the mouse distance for a 360° turn.
Enter your game, mouse DPI and sensitivity below to get your cm/360° and the matching sensitivity in every supported game.
About 🎮 Game Sensitivity Converter
Welcome to the Game Sensitivity Converter, a free online tool that converts mouse sensitivity settings between popular FPS (first-person shooter) games. Whether you are switching from CS2 to Valorant, trying Overwatch 2 after playing Apex Legends, or exploring a new game, this converter ensures your muscle memory transfers seamlessly by calculating the exact equivalent sensitivity.
What is Sensitivity Conversion?
Every FPS game uses a different internal scale for mouse sensitivity. A sensitivity of 2.0 in CS2 feels completely different from 2.0 in Valorant or Overwatch. This is because each game engine processes mouse input using a different yaw value — the number of degrees the camera rotates per mouse count at sensitivity 1.0.
Sensitivity conversion translates your settings from one game's scale to another by using the universal cm/360° metric: the physical distance (in centimeters) your mouse must travel to complete a full 360-degree in-game turn.
The Conversion Formula
The core formula uses yaw ratios:
Target Sensitivity = Source Sensitivity × (Source Yaw ÷ Target Yaw)
The cm/360° is calculated as:
cm/360° = (2.54 × 360) ÷ (DPI × Sensitivity × Yaw)
Supported Games and Yaw Values
| Game | Engine | Yaw Value |
|---|---|---|
| CS2 / CS:GO | Source 2 / Source | 0.022 |
| Valorant | Unreal Engine 4 | 0.07 |
| Overwatch 2 | Custom (Blizzard) | 0.0066 |
| Apex Legends | Source Engine | 0.022 |
| Fortnite | Unreal Engine | 0.5555 |
| Call of Duty (MW/WZ) | IW Engine | 0.0066 |
| Rainbow Six Siege | AnvilNext | 0.00572958 |
| PUBG | Unreal Engine | 0.002222 |
| Battlefield 2042 | Frostbite | 0.002222 |
| Quake Champions | id Tech | 0.022 |
| Halo Infinite | Slipspace | 0.0125 |
| Team Fortress 2 | Source Engine | 0.022 |
Understanding cm/360°
cm/360° is the gold standard for comparing sensitivity across games. It measures the real-world distance your mouse moves for one full rotation in-game. Here is a general guide:
- Below 15 cm: Very high sensitivity — wrist aiming, minimal mouse movement
- 15-25 cm: High sensitivity — wrist/arm hybrid, good for tracking
- 25-35 cm: Medium sensitivity — balanced, versatile
- 35-50 cm: Low sensitivity — arm aiming, precise flicks, most common among pros
- Above 50 cm: Very low sensitivity — full arm movement, maximum precision
What is eDPI?
eDPI (effective DPI) = Mouse DPI × In-game Sensitivity. It normalizes sensitivity comparisons between players using different DPI settings within the same game. Two players with eDPI 800 in CS2 (one using 400 DPI × 2.0 sens, another using 800 DPI × 1.0 sens) will have identical aim speed. For cross-game comparison, always use cm/360° instead.
How to Use This Converter
- Select your source game: Choose the FPS game you currently play from the dropdown.
- Enter your sensitivity: Input your in-game sensitivity setting. You can also click a pro player preset to auto-fill values.
- Enter your mouse DPI: Type your mouse DPI. Common values are 400, 800, 1200, or 1600. Check your mouse software if unsure.
- Click Convert: Press the "Convert Sensitivity" button.
- Read the results: Review your cm/360° value, sensitivity category, and equivalent sensitivity for all 12 supported games.
Tips for Choosing Your Sensitivity
- Consistency is key: Use the same cm/360° across all games to maintain muscle memory
- Start with pro averages: Most tactical FPS pros use 25-55 cm/360° — start in this range and adjust
- Large mousepad: If you prefer low sensitivity, ensure you have at least a 40 cm × 30 cm mousepad
- DPI does not matter (much): 400 DPI at sens 2.0 and 800 DPI at sens 1.0 produce the same result — pick what feels smooth
- Disable mouse acceleration: Turn off "Enhance Pointer Precision" in Windows and any in-game acceleration for 1:1 input
Frequently Asked Questions
How do I keep the same sensitivity after changing my mouse DPI?
Multiply your old sensitivity by the old DPI and divide by the new DPI. For example 2.0 at 800 DPI becomes 1.0 at 1600 DPI, and your cm/360 stays exactly the same. Enter your current sensitivity and DPI, put the new value in New DPI, and the converter lists the matching sensitivity for every game at the new DPI.
Can I convert a cm/360 value into in-game sensitivity?
Yes. Enter the distance in "Or start from cm/360" together with your mouse DPI, and the converter gives the sensitivity that produces exactly that 360-degree turn distance in every supported game. This is handy when a guide or a pro player lists their cm/360 instead of a game setting.
What is cm/360 in gaming?
cm/360 (centimeters per 360 degrees) measures the physical distance your mouse must travel to complete a full 360-degree turn in-game. It is the universal metric for comparing sensitivity across different FPS games, regardless of their internal sensitivity scales.
How do I convert my CS2 sensitivity to Valorant?
To convert CS2 sensitivity to Valorant, multiply your CS2 sensitivity by the yaw ratio: CS2 yaw (0.022) divided by Valorant yaw (0.07). The formula is: Valorant sens = CS2 sens × 0.022 / 0.07. For example, CS2 sensitivity 2.0 equals approximately 0.629 in Valorant.
What DPI should I use for FPS games?
Most FPS pros use 400 or 800 DPI. Lower DPI with higher in-game sensitivity gives more consistent tracking. The important metric is your eDPI (DPI × sensitivity) or cm/360°, not DPI alone. Common pro cm/360° values range from 25 to 55 cm.
What sensitivity do pro players use?
Pro player sensitivities vary, but most tactical FPS pros (CS2, Valorant) use 25-55 cm/360°. CS2 pros like s1mple use around 3.09 at 400 DPI (about 33.6 cm/360°, as of 2026). Valorant pros like TenZ use 0.4 at 800 DPI (about 40.6 cm/360°). Arena shooters and tracking-heavy games tend toward slightly higher sensitivity.
What is eDPI and why does it matter?
eDPI (effective DPI) equals your mouse DPI multiplied by your in-game sensitivity. It normalizes sensitivity comparison within the same game. Two players with different DPI but the same eDPI will have identical aim speed. For cross-game comparison, use cm/360° instead.
What sensitivity should I use at 1600 DPI if I want the same aim speed as 800 DPI?
To keep the same effective DPI in the same game, halve your in-game sensitivity when you double your mouse DPI. For example, 800 DPI at sensitivity 1.0 has an eDPI of 800; at 1600 DPI, sensitivity 0.5 also gives an eDPI of 800. This keeps the same basic mouse-distance relationship, assuming the game reads both DPI settings consistently. Cross-game comparisons are better made with cm/360 because each game uses its own sensitivity scale.
Why can my aim feel different after converting sensitivity between games?
A conversion can preserve the mouse distance for a full 360-degree turn, but that does not guarantee every aiming situation will feel identical. Games may handle zoomed aiming, field of view, acceleration, or input settings differently. For example, matching hip-fire cm/360 does not necessarily match the movement while aiming down sights. Use the converted setting as a starting point, then check the relevant in-game aiming options and adjust only if you prefer a different feel.
What happens if I enter both a sensitivity and a cm/360 value?
The form labels cm/360 as an alternative starting point, so use it when you want to begin from a known physical mouse distance. The page does not explain how it resolves conflicting values if both are filled in. To avoid an unintended input, enter either your source game sensitivity and DPI or your cm/360 starting point, then review the displayed conversion. A cm/360 value describes mouse travel for one full in-game turn.
Additional Resources
Reference this content, page, or tool as:
"🎮 Game Sensitivity Converter" at https://MiniWebtool.com/game-sensitivity-converter/ from MiniWebtool, https://MiniWebtool.com/
by miniwebtool team. Updated: Mar 26, 2026
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