Arctan2 Calculator
Calculate the angle between the positive x-axis and a point (x, y) using atan2. Features interactive SVG visualization, step-by-step solution, and high-precision output (1-1000 decimal places). Essential for programming, robotics, navigation, and game development.
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About Arctan2 Calculator
Welcome to the Arctan2 Calculator, a precision tool for computing the angle between the positive x-axis and a point (x, y) in the Cartesian plane. Unlike ordinary arctan(y/x), the atan2 function correctly determines the angle in all four quadrants, making it essential for programming, robotics, navigation, game development, and scientific computing.
What is atan2(y, x)?
atan2(y, x) is the two-argument arctangent function that computes the angle (in radians or degrees) between the positive x-axis and the vector from the origin to point (x, y). It uses both the sign of x and y to determine the correct quadrant of the angle.
The atan2 Formula
The result is an angle in the range $(-\pi, \pi]$ radians or $(-180°, 180°]$ degrees, measured counterclockwise from the positive x-axis.
Why Use atan2 Instead of atan?
The simple arctangent function $\text{atan}(y/x)$ has significant limitations:
- Division by zero: When x = 0, atan(y/x) is undefined
- Quadrant ambiguity: atan only returns values in $(-90°, 90°)$, losing information about which quadrant the point is in
- Sign loss: The ratio y/x is the same for (1, 1) and (-1, -1), but they are in opposite quadrants
The atan2 function solves all these problems by considering both x and y independently, correctly handling all cases including axis positions.
Quadrant Reference
| Location | Conditions | Angle Range (degrees) |
|---|---|---|
| Quadrant I | x > 0, y > 0 | 0° to 90° |
| Quadrant II | x < 0, y > 0 | 90° to 180° |
| Quadrant III | x < 0, y < 0 | -180° to -90° |
| Quadrant IV | x > 0, y < 0 | -90° to 0° |
| Positive X-axis | x > 0, y = 0 | 0° |
| Positive Y-axis | x = 0, y > 0 | 90° |
| Negative X-axis | x < 0, y = 0 | 180° (or -180°) |
| Negative Y-axis | x = 0, y < 0 | -90° |
How to Use This Calculator
- Enter coordinates: Input the x (horizontal) and y (vertical) values of your point. Use the quick example buttons to try different quadrant cases.
- Select output unit: Choose whether you want the primary result in degrees or radians.
- Set precision: Select the number of decimal places (1-1000) for high-precision calculations.
- View results: See the computed angle, quadrant information, and interactive SVG visualization.
- Review steps: Examine the step-by-step calculation breakdown.
High-Precision Advantage
This calculator uses arbitrary-precision arithmetic to support 1 to 1000 decimal places. Standard calculators and programming languages are limited to approximately 15-16 significant digits. Higher precision is valuable for:
- Scientific computing: Reducing cumulative rounding errors in iterative calculations
- Navigation systems: Sub-degree accuracy for GPS and astronomical applications
- Robotics: Precise joint angle calculations for industrial automation
- Graphics rendering: Accurate rotation computations for 3D modeling
Applications of atan2
Game Development
Calculate the rotation angle to make a sprite face a target, determine shooting direction, or implement smooth camera following. Example: angle = atan2(target.y - player.y, target.x - player.x)
Robotics and Motion Control
Compute joint angles in robotic arms, determine wheel orientation in autonomous vehicles, and calculate heading direction for drones and mobile robots.
Navigation and GPS
Calculate bearing between two geographic coordinates, determine heading direction, and compute the angle of approach for autopilot systems.
Signal Processing
Compute the phase angle of complex numbers in Fourier transforms, audio processing, and telecommunications.
Coordinate Conversions
Convert from Cartesian (x, y) to polar (r, theta) coordinates: $r = \sqrt{x^2 + y^2}$, $\theta = \text{atan2}(y, x)$
Frequently Asked Questions
What is atan2 and how is it different from atan?
atan2(y, x) is a two-argument arctangent function that computes the angle between the positive x-axis and the point (x, y). Unlike atan(y/x), atan2 uses both the sign of x and y to determine the correct quadrant, returning angles in the full range $(-180°, 180°]$ or $(-\pi, \pi]$. This makes it essential for programming, robotics, and navigation where quadrant-aware angle calculations are needed.
What is the range of atan2 output?
The atan2 function returns angles in the range $(-\pi, \pi]$ radians, which corresponds to $(-180°, 180°]$ degrees. Positive angles are measured counterclockwise from the positive x-axis (upper half-plane, y > 0), while negative angles are measured clockwise (lower half-plane, y < 0). The calculator also provides a normalized output in [0°, 360°) for convenience.
Why does atan2 take y before x as arguments?
The convention atan2(y, x) rather than atan2(x, y) follows the mathematical definition where y represents the opposite side and x represents the adjacent side in trigonometry. This matches the slope formula (rise over run) and is consistent across programming languages like C, Python, JavaScript, and Java.
What happens when x or y is zero?
Unlike atan(y/x) which fails when x=0, atan2 handles these cases correctly: atan2(positive, 0) = 90° (positive y-axis), atan2(negative, 0) = -90° (negative y-axis), atan2(0, positive) = 0° (positive x-axis), atan2(0, negative) = 180° (negative x-axis). The only undefined case is atan2(0, 0) where no direction can be determined.
How is atan2 used in programming and robotics?
atan2 is fundamental in calculating rotation angles in 2D graphics and game development, determining heading direction in navigation systems, computing joint angles in robotics, converting Cartesian coordinates to polar coordinates, calculating the phase angle in signal processing, and implementing steering behaviors in autonomous vehicles.
What precision does this calculator support?
This arctan2 calculator supports high-precision output from 1 to 1000 decimal places using arbitrary-precision arithmetic. Standard calculators and programming languages typically limit precision to 15-16 digits. Higher precision is valuable for scientific computing, navigation systems, and reducing cumulative rounding errors.
Additional Resources
Reference this content, page, or tool as:
"Arctan2 Calculator" at https://MiniWebtool.com/arctan2-calculator/ from MiniWebtool, https://MiniWebtool.com/
by miniwebtool team. Updated: Jan 13, 2026
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