Point to Plane Distance Calculator
Calculate the shortest perpendicular distance from a point (x₀, y₀, z₀) to a plane Ax + By + Cz + D = 0. Get step-by-step solution, foot of perpendicular, interactive 3D visualization, and geometric analysis.
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About Point to Plane Distance Calculator
Welcome to the Point to Plane Distance Calculator — an interactive 3D geometry tool that calculates the shortest perpendicular distance from a point to a plane, with step-by-step formulas, the foot of perpendicular, a draggable 3D visualization, and detailed geometric analysis. Whether you are a student, engineer, or math enthusiast, this tool makes 3D distance computation instant and visual.
Point to Plane Distance Formula
The perpendicular (shortest) distance from a point \(P(x_0, y_0, z_0)\) to the plane \(Ax + By + Cz + D = 0\) is:
Where:
- \(A, B, C\) are the components of the normal vector to the plane
- \(D\) is the constant in the plane equation
- \((x_0, y_0, z_0)\) are the coordinates of the point
- The denominator \(\sqrt{A^2 + B^2 + C^2}\) is the magnitude of the normal vector
Understanding the Formula
Why Does This Formula Work?
The distance formula comes from projecting the vector from any point on the plane to point P onto the unit normal vector of the plane. If Q is any point on the plane, then the perpendicular distance is:
Since \(\vec{n} = (A, B, C)\) and any point Q on the plane satisfies \(Ax_Q + By_Q + Cz_Q + D = 0\), the dot product simplifies to \(Ax_0 + By_0 + Cz_0 + D\).
Signed Distance
By removing the absolute value, you get the signed distance:
- Positive: The point is on the same side as the normal vector
- Negative: The point is on the opposite side
- Zero: The point lies exactly on the plane
Foot of Perpendicular
The foot of perpendicular is the point on the plane closest to the given point. It is found by moving from P along the negative normal direction by a distance equal to the signed distance:
Where \(\vec{n} = (A, B, C)\) is the normal vector. The parameter \(t = \frac{Ax_0 + By_0 + Cz_0 + D}{A^2 + B^2 + C^2}\) represents how far along the normal direction we must travel from P to reach the plane.
How to Use This Calculator
- Enter point coordinates: Input x₀, y₀, z₀ for the point in 3D space. Negative numbers and decimals are supported.
- Enter plane equation: Input A, B, C, D for the plane Ax + By + Cz + D = 0. At least one of A, B, C must be non-zero.
- Set precision: Choose decimal places for the results.
- Click Calculate: View the distance, foot of perpendicular, unit normal, step-by-step solution, and interactive 3D visualization.
- Interact with the 3D view: Drag the visualization to rotate and explore the geometric relationship.
Related Distance Formulas
| Formula | Description | Dimension |
|---|---|---|
| Point to Plane | \(d = \frac{|Ax_0+By_0+Cz_0+D|}{\sqrt{A^2+B^2+C^2}}\) | 3D |
| Point to Line (2D) | \(d = \frac{|Ax_0+By_0+C|}{\sqrt{A^2+B^2}}\) | 2D |
| Point to Point | \(d = \sqrt{(x_2-x_1)^2+(y_2-y_1)^2+(z_2-z_1)^2}\) | 3D |
| Parallel Planes | \(d = \frac{|D_1 - D_2|}{\sqrt{A^2+B^2+C^2}}\) | 3D |
Common Applications
Computer Graphics and Game Development
Point-to-plane distance is fundamental in collision detection, determining whether objects intersect with surfaces. It is also used in frustum culling to determine which objects are visible to the camera, and in shadow mapping algorithms.
Engineering and CAD
Engineers use this calculation for tolerance analysis (ensuring parts meet specifications), surface deviation measurement, and quality control in manufacturing. CNC machines rely on point-to-plane distance for tool path calculations.
Physics and Navigation
In physics, this formula helps calculate the distance from a point charge to a conducting plane, or the altitude of an aircraft above a tilted terrain surface. GPS systems use similar calculations for positioning relative to reference planes.
Machine Learning and Data Science
In support vector machines (SVM), the margin between classes is computed as the distance from data points to the separating hyperplane. This concept extends naturally from the 3D formula to higher dimensions.
Frequently Asked Questions
What is the formula for the distance from a point to a plane?
The perpendicular distance from point P(x₀, y₀, z₀) to the plane Ax + By + Cz + D = 0 is d = |Ax₀ + By₀ + Cz₀ + D| / √(A² + B² + C²). This gives the shortest distance, which is always perpendicular to the plane.
What is the foot of perpendicular from a point to a plane?
The foot of perpendicular is the closest point on the plane to the given point. It is found by projecting the point onto the plane along the normal vector: F = P − t·n, where t = (Ax₀ + By₀ + Cz₀ + D)/(A² + B² + C²) and n = (A, B, C).
What does the signed distance from a point to a plane mean?
The signed distance indicates which side of the plane the point is on. Positive means the same side as the normal vector, negative means the opposite side, and zero means the point lies on the plane. This is useful in collision detection and half-space classification.
How do I define the plane equation Ax + By + Cz + D = 0?
The coefficients A, B, C form the normal vector to the plane, and D positions the plane. Given a point Q on the plane and normal (A, B, C), then D = −(Ax_Q + By_Q + Cz_Q). You can also derive the equation from three non-collinear points using the cross product.
Can this formula work for 2D (point to line distance)?
Yes! The 2D analog for the distance from point (x₀, y₀) to line Ax + By + C = 0 is d = |Ax₀ + By₀ + C| / √(A² + B²). The 3D formula is a direct generalization of this concept to higher dimensions.
Additional Resources
Reference this content, page, or tool as:
"Point to Plane Distance Calculator" at https://MiniWebtool.com// from MiniWebtool, https://MiniWebtool.com/
by miniwebtool team. Updated: Feb 18, 2026
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